Earlier in the week, Tribeca hosted a panel featuring a developer from studio Naughty Dog, where panelists discussed evolving technology and cinematic techniques and how it affects film and game development. Topics ranged from the benefits and drawbacks of implementing new gadgetry to the importance of sweeping, cinematic scenes. Developer Josh Scherr discussed Naughty Dog's upcoming The Last of Us, and how cinematic techniques influenced its development.
Ricky Cambier, a game designer at Naughty Dog, will lead a panel on The Last of Us at Vivid Sydney, the upcoming cultural festival in Australia's biggest city, publisher Sony Computer Entertainment announced recently. The panel, "The Making of... A Blockbuster Video Game: The Last of Us," is one of a series of "The Making of..." sessions being held during Vivid Ideas, the creative and business arm of the three-week event. Cambier will discuss Naughty Dog's process on The Last of Us, including the development of its production process, mechanics and story, to explain what goes into building a major video game project and bringing it to a global market.
Naughty Dog is putting the finishing touches on The Last of Us (which comes out June 14) and to celebrate, they’ve decided to throw a few contests! There are three contests. The winner of each will get their name stamped on a Firefly pendant that will be collectible in-game. Everyone who plays will know how awesome you are!