___ LATEST POSTS
| Player spawn point updates being rolled out | 2010 Mar 18
By arne | Twitter @arnemeyer
Over the last few weeks we’ve heard about, and witnessed, an increase of players spawning too close to their opponents or in positions on the map which would place them or their opponents at a significant advantage and result in unfair kills. Of course the flip-side is that you would feel like many deaths were ill-gotten and too easy. We’ve been testing changes to the way players spawn after being killed in multiplayer to alleviate these occurrences.
Throughout this week we’ve been rolling out updates—three maps so far—and we’re testing changes to spawns on other maps daily. We will roll out additional updates to maps on an ongoing basis as soon as they’re ready.
What maps have been updated?
We’re not telling yet. We’re not trying to keep you in the dark—we want to get your thoughts on the spawns as they occur naturally as you play, rather than have all of you focus on some particular maps only. We’re also likely
| Rika and Pinkerton MP skins come to North America | 2010 Mar 17
By arne | Twitter @arnemeyer
We’re totally not pulling an April Fool’s on you for this one—on April 1, the UNCHARTED: Eye of Indra Bundle is going to be launched on the PlayStation Network store in the US, Canada and Mexico.
Along with it also come the oft-requested Rika Raja and Daniel Pinkerton multiplayer skins!
We’ve been working a long time to bring these over from Europe and we’ve worked closely with SCEA to make sure that we will also make sure all all our fans who have already purchased all three episodes also get the Rika and Pinkerton skins.
FULL details on the release of the Bundle and how this will all work are on the PlayStation.Blog.
| Title Update 1.06 and Multiplayer updates | 2010 Mar 03
By arne | Twitter @arnemeyer
Title Update 1.06 will be released on Thursday, March 4, 2010 at 10:00 AM PST (what time is that in my city?). After that time, you will be prompted to download and install Title Update 1.06 when you connect online to UNCHARTED 2 multiplayer.
Title Update 1.06 includes a couple under-the-hood fixes we needed to make that don’t affect gameplay. Beyond that, we’ve also made the following updates:
Removed automatic shoulder selection when players click the L1 shoulder button to aim
Delayed the appearance of the scoreboard to allow time for players to view any medals received simultaneously with player death
At the same time the Title Update is released, we’ll also be pushing live updates to other aspects of our multiplayer. These updates include:
Adjusted hitbox attributes so that players will take less damage to the character’s legs
Decreased kill radius of grenades by 1 meter
Decreased accuracy of Down the Irons by 15%
Reduced rate of fire of the FAL by 10%
Reduced rate of
| In the works… | 2010 Feb 26
By arne | Twitter @arnemeyer
Earlier this week, we blogged about how we are listening to the conversations in our player community about our recent Title Update 1.05. To close out the week we wanted to share some of the things we’ve been looking at and testing internally within UNCHARTED 2 multiplayer—all based on feedback from our community.
Just to be clear – these are some of the adjustments and refinements we’ve been talking about and we’ve been testing internally to date.
By no means does this mean any of this is guaranteed to happen.
And now the list…
Auto-shoulder switching
We’re thinking about removing this entirely and/or adding a toggle to your online profile.
Medals being obscured when you have been killed
If you happen to get medals right as you’re killed, the scoreboard comes up and you can’t see the medal and cash award. I think it’s safe to assume we’ll address this.
Limb damage
We’ve been testing out changing the hitboxes so that shots to the limb











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