___ LATEST POSTS
| Final reminder - Naughty Dog art show | 2010 Mar 05
By arne | Twitter @arnemeyer
Just one more quick reminder—if you’re local to Los Angeles, drop by the “Unleashed: The Art of Naughty Dog” opening reception on Saturday, March 6, at the Gnomon Gallery. I’ll definitely be there and I have it on good authority that a good number of other Dogs will be there. Feel free to come by and mingle—it’s open to the public and (I believe) it’s free.
Full details, including the address can be found on our first reminder post from earlier this week.
(Yes, the bee-like creature makes yet another appearance!)
| REMINDER - Naughty Dog art show at the Gnomon Gallery opens this weekend | 2010 Mar 01
By arne | Twitter @arnemeyer
About a month ago we let you know that a bunch of artists at Naughty Dog will be showing their art at the Gnomon Gallery as part of a group show. The date for the opening reception is drawing near and we just wanted to remind you in case you live nearby or will happen to be visiting the Los Angeles area.
So, if you happen to be near the Los Angeles area for any reason on Saturday, March 6, 2010, feel free to drop by the Gnomon Gallery from 7:00 PM to 11:00 PM to attend the opening reception of “Unleashed: The Art of Naughty Dog.”
You can find out more about our gallery show and other events at the Gnomon Gallery on their website www.gnomongallery.com.
The Gnomon Gallery is located at 1015 N. Caheunga Blvd, Hollywood, CA 90038.
We’ve included a handy Google map too:
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| Last day at D.I.C.E. Summit 2010 | 2010 Feb 19
By arne | Twitter @arnemeyer
Despite a late night after receiving our ten wins at the Interactive Achievement Awards (we’re still beaming, by the way), we managed to get up in the morning and close out the D.I.C.E. Summit 2010.
Today’s sessions had Randy Pitchford explaining the history, overall development philosophy and business management of Gearbox Software; John Schappert from EA promising not to tell us how much money he’s made and discussing EA’s publishing philosophy in these more difficult economic times; Mike Yuen from Zeebo talking about how his company is looking for success in under-served markets while fostering low development costs; Joe Madureira and David Adams from Vigil Games taking us through their development process of Darksiders as an independent studio; and, to conclude the day and the summit, Greg Short and Geoffrey Zatkin from EEDAR providing quantitative data and analysis on this console generation by looking at trends and comparisons in a variety of
| UNCHARTED 2 nabs 10 awards, GOTY at the Interactive Achievement Awards | 2010 Feb 19
By arne | Twitter @arnemeyer
Even though we’ve been out celebrating, this news just can’t wait.
Earlier this evening, eight Naughty Dogs including myself, attended the 13th Annual Interactive Achievement Awards ceremony as part of the D.I.C.E. Summit 2010. We didn’t know what to expect, as we were nominated in an unprecedented 15 categories and up against some very worthy games in every category—2009 was an incredible year for gaming as every game nominated was great enough to win an award. But I know we all wanted to win something, to be recognized, with the hope that the members of our industry, the members of the Academy of Interactive Arts and Sciences thought our game was worthy of recognition, hopefully of the Game of the Year kind.
Boy, did they.
We’re proud, honored and exceedingly flattered to have UNCHARTED 2 nab 10 awards this evening:
Game of the Year
Outstanding Achievement in Game Direction
Adventure Game of the Year
Outstanding Achievement in











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