___ LATEST POSTS
| Spawn point update - April 19 | 2010 Apr 19
By arne | Twitter @arnemeyer
We’ve just released updates to UNCHARTED 2 player spawn points across ALL maps and in all multiplayer game types except Plunder.
All Plunder game types—in both the Plunder and Objectives playlists—won’t receive this update. We felt we still needed to do some work to improve the spawning in this mode since the way the games play out is pretty different to other game types. We needed some more time to focus and try to do the job right with Plunder, but didn’t want to hold up the release of spawn point updates on all the other maps and game types.
We’ve spent the last several weeks since the previous spawn updates working on and testing a comprehensive new spawning system that we hope will make a marked improvement in preventing unfair spawns—or surprisingly opportunistic spawns, depending on which side you’re on. We’re eagerly waiting to see how the system works when thoroughly strained by real-world match
| Siege Expansion Pack DLC - Out April 22 | 2010 Apr 09
By arne | Twitter @arnemeyer
Mark your calendars for Thursday, April 22. That’s when our latest DLC release for UNCHARTED 2, the Siege Expansion Pack, goes up for sale on the PlayStation Network Store. Full details on what’s inside the Siege Expansion Pack below.
Siege cooperative game type
An arena co-op game type where two to three players defend a marked territory within a map against waves of NPC opponents. At the end of every round, the territory will change locations within the map and the NPC opponents will increase in difficultly. The only way you can score co-op points is to have all your players within the captured territory, all while being assaulted by NPC opponents.
2 maps
The Highrise
Towering over the streets of Nepal, The Highrise is a map with plenty of opportunities for players to get the high ground on their opponents. Set on a series of destroyed and under-construction buildings, players need to be on their toes as there are many different jump locations and paths around the
| REMINDER: Eye of Indra Bundle now available on PSN | 2010 Apr 03
By arne | Twitter @arnemeyer
Just wanted to remind everyone that the UNCHARTED: Eye of Indra motion comic bundle is now up on the PlayStation Network Stores for Canada, Mexico and the United States. Purchasing the bundle includes the bonus Rika Raja and Daniel Pinkerton skins for multiplayer.
You’ll also notice that the individual episodes of UNCHARTED: Eye of Indra are currently not available on the PSN Store. This is all part of the process to offer up both the motion comic bundle AND the bonus multiplayer skins to our fans in North America, who haven’t been able to get either despite seeing many of their friends in Europe with this downloadable content.
We’ve explained everything in detail in a PlayStation.Blog post from a few weeks ago.
Remember—If you’ve already purchased all of the individual UNCHARTED: Eye of Indra episodes prior to April 1, 2010, you should be receiving an e-mail within the next week with a voucher code to download the full bundle and the skins for
| Naughty Dog @ PAX East | 2010 Mar 24
By arne | Twitter @arnemeyer
Naughty Dog is traveling across the country to attend PAX East this coming weekend. We couldn’t be more excited to fly out and participate in this inaugural outing of PAX East and meet our fans.
The PAX East schedule is looking pretty awesome with a ton of great panels and sessions every day. We’re looking forward to our panel on Saturday evening, where we show you a little bit of how we do game design at Naughty Dog. Be sure to show up early as sessions tend to fill up quickly!
Naughty Dog LIVE – Game Design with the Dogs
Naga Theatre
Saturday, 4:00pm
Come take a peek into how we get games made at Naughty Dog. Three Naughty Dog game designers hold a game design meeting right in the middle of PAX East to tackle the challenge of developing a new gameplay sequence in the UNCHARTED universe, and to make it work for both a single-player campaign and multiplayer modes. We’ll take you through the same highly collaborative, iterative, no-holds-barred design











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