Naughty Dog @ GDC10
research
 March 10, 2010

Naughty Dog @ GDC10

Naughty Dog is at the Game Developers Conference 2010 -- we're participating in ten GDC sessions this week and we're nominated in seven categories at the Game Developer Choice Awards. It's going to be a busy week! Hit the jump for a full list of sessions and how to keep track with all our activities this week.

Many of us at Naughty Dog are up in San Francisco to attend GDC10 this week. The Dogs are participating in ten sessions this week, covering just about every aspect of the development of UNCHARTED 2, along with some hiring advice and the continuing run of the GDC Microtalks session.

We're also attending this year's Game Developer Choice Awards on Thursday, March 11, as we hope to win some awards from the seven categories we've been nominated in Naughty Dog is also going have its own booth at the Career Pavilion -- more on that and why you would want to swing by tomorrow. We've got the full list of sessions we're participating in, along with links to descriptions below.

Visit our Facebook events page or the GDC Schedule builder if you want to add these sessions to your calendar, export them or print them out. Keep checking back via the GDC10 tag to stay up to date on GDC and what the Dogs are up to throughout the week!


Thursday (March 11, 2010) 1:30pm - 2:30pm
Among Friends - An Uncharted 2: Among Thieves Post-Mortem
Richard Lemarchand (Game Designer, Naughty Dog)
Room 134, North Hall

Thursday (March 11, 2010) 3:00pm - 4:00pm
Behind the Scenes: Uncharted 2's Unique Cinematic Production Process
Josh Scherr (Cinematics Animation Lead, Naughty Dog), Amy Hennig (Creative Director, Naughty Dog, Inc.)
Room 303, South Hall

Thursday (March 11, 2010) 4:30pm - 5:30pm
Micro or Massive: It's Fricking Tough to Achieve a Vision
Baiyon Tomohisa Kuramitsu (Artist/Musician, PixelJunk/Q-Games), Richard Lemarchand (Game Designer, Naughty Dog)
Room 135, North Hall

Friday (March 12, 2010) 9:00am - 10:00am
GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas!
Richard Lemarchand (Game Designer, Naughty Dog), Ian Bogost (Associate Professor, The Georgia Institute of Technology), Chaim Gingold (levity lab), Gary Penn (Guru, Denki), Sam Roberts (Festival Director, indiecade.com), Margaret Robertson (Consultant and writer, Lookspring), Kellee Santiago (President and Co Founder, thatgamecompany), Suzanne Seggerman (President, Games for Change), Jesse Schell (ETC Carnegie Mellon, Schell Games), Jane Pinckard (Business Development, Foundation 9 Entertainment)
Room 134, North Hall

Friday (March 12, 2010) 1:30pm - 2:30pm
Creating the Active Cinematic Experience of Uncharted 2: Among Thieves
Bruce Straley (Game Director, Naughty Dog), Neil Druckmann (Co-Lead Designer, Naughty Dog)
Room 305, South Hall

Friday (March 12, 2010) 4:30pm - 5:30pm
Uncharted 2 Art Direction
Erick Pangilinan (Art Director, Naughty Dog), Robh Ruppel (Art Director, Naughty Dog)
Room 306, South Hall

Saturday (March 13, 2010) 10:30am - 11:30am
Uncharted 2 Character Pipeline: An In-depth Look at the Creation of U2's Characters
Richard Diamant (Lead Character Artist, Naughty Dog Inc.), Judd Simantov (Lead Character Technical Director, Naughty Dog Inc)
Room 135, North Hall

Saturday (March 13, 2010) 1:30pm - 2:30pm
Animation and Player Control in Uncharted: Drake's Fortune and Uncharted 2: Among Thieves
Travis McIntosh (Lead Programmer, Naughty Dog Inc.)
Room 135, North Hall

Saturday (March 13, 2010) 1:30pm - 2:30pm
Getting Noticed: Why You Need an Online Portfolio and How to Make One
Jacob Minkoff (Game Designer, Naughty Dog Inc)
Room 306, South Hall

Saturday (March 13, 2010) 3:00pm - 4:00pm
Uncharted 2: HDR Lighting
John Hable (Programmer, Naughty Dog)
Room 305, South Hall

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