RECENT NEWS
March 03, 2008
The GDC Conference took over San Francisco again on Feb 18-22, and a bunch of the Dogs were there to give presentations on the methods and techniques they honed during the creation of Naughty Dog games like Uncharted: Drake's Fortune. For those of you who couldn't make the conference, or are just curious about the state of the art in game development, below are the presentation materials for download. In no particular order they are:
GDC Session Descriptions (Word Document - 32k)
In depth Descriptions of the presentations delivered at GDC by members of team Naughty Dog
Adventures in Data Compilation - Uncharted: Drake's Fortune (PDF File - 1.1Mb)
Presented by: Dan Liebgold
Amazing Feats of Daring - A Post-mortem for Uncharted: Drake's Fortune (PDF 18.3Mb)
Presented by: Richard Lemarchand
Practical Spherical Harmonics Based PRT Methods (PowerPoint 5.7Mb)
Presented by: Manny Ko (Naughty Dog) & Jerome Ko (UCSD/Bunkspeed)
Uncharted Animation
An In-depth Look at the Charactr Animation Workflow & Pipeline (PowerPoint 25.8Mb)
Presented by: Judd Simantov & Jeremy Yates
The Technology of Uncharted: Drake's Fortune (PDF 6.6Mb)
Presented by: Christophe Balestra & Pål-Kristian Engstad
Creating a Character in Uncharted: Drake's Fortune (PowerPoint 12.8Mb)
Presented by: Christian Gyrling
Autodesk Mudbox:
Integration and Use with Autodesk 3ds Max and Autodesk Maya (PowerPoint 23.7Mb)
Presented by: Rich Diamant
Normal Mapping Industry Survey (PowerPoint 100.9Mb)
Presented by: Ricardo Ariza
October 31, 2005
Halloween is upon us once again, and fans of Jak & Daxter have taken the age old pumpkin carving ritual to new heights. Nephew of Naughty Dog's own Amy Hennig checks in with a superb version of Daxter carved into Chuck Brown's favorite autumn gourd.

As if that weren't enough Halloween cheer for you, check out this creation from the head of Programmings son over at Alias. This big time Jak & Daxter fan traded in his carving knife for a power drill to create his version of Pumpkinhead Jak. Great work guys!

September 2005
In past years Jason and Andy donated money, in Naughty Dog's name, to SPCALA to fund new vehicles, animal housing, etc... Those vehicles have been instrumental in the animal recovery efforts underway in the wake of Hurricane Katrina.
June 24, 2004
Updated impressions article from IGN
Direct
link to the screenshots on IGN (They do really nice screen grabs...
Bravo!)
June 21, 2004
Euro coverage for Jak 3:
Gamesdomain
Rumourmill
TVG update
CVG New screens (Please log into E3 section)
Pre E3 write up
Spong write up
PDC
Totalgames.net
April 6, 2004
JakII recently received the 2003 GamePro Readers
Choice Award for Platform Game Of The Year,
taking
45% of the Total Vote from GamePro readers. This is the highest honor
JakII could have won in the GamePro awards as there is not "Game
Of The Year" category.
March 9, 2004
Interview with Naughty Dog founder and co-president Jason Rubin conducted
shortly after a rousing speech delivered at the D.I.C.E summit in Las
Vegas.
http://www.gamespot.com
March 6, 2004
Coverage of Jason Rubins speech delivered at the D.I.C.E. summit.
http://archive.gamespy.com
February 27, 2004
The third installment of the Jak & Daxter series is announced and the
press reacts.
A few choice samples:
http://www.1up.com
http://www.gamespot.com
http://ps2.ign.com
http://www.gamepro.com
http://www.gameinformer.com
http://www.gamesindustry.biz
http://lawrence.com
http://www.avault.com
http://www.playmoreconsoles.com
http://news.gaminghorizon.com
http://www.gamingworldx.com
http://www.gamesarefun.com
February 12, 2004
Sony Computer Entertainment America’s first-party Playstation®2
titles honored with numerous industry accolades.
Jak II is a gripping, imaginative action adventure game that is plot-driven,
with every mission having a direct effect on the storyline. Chosen
as PSM's Game of the Year, Best Character Design and Best Story, PLAY
Magazine’s Hybrid Game of the Year, Best Graphics and Editors
Choice and awarded Action Game of the Year as well as tied for Game
of the Year by PSE2, Jak II delivers a deep, compelling storyline full
of twists and turns, with more than 90 minutes of cinematic movies,
perilous exploration and challenging gameplay. Jak II was also honored
with an IGN Editors Choice Award, as well as IGN’s pick for Best
Graphics. In addition, Jak II was chosen as GameSpot’s Best Platform
Game and Game of the Year for PS2, Gamezone.com’s Best Adventure
Game and UGO’s Best Platform Game. Jak II was also ranked among
the year’s best games in the San Jose Mercury News and Austin
American-Statesman, and also received an honorable mention for the
best games of 2003 by CNN.com. |
COVERS
New Covers Added: 22.06.2004
Recent Covers
Check out Jak & Daxters magazine covers from around
the world. A historical look back at Jak coverage from the Precursor
era, right up to prerelease Jak3 hype. Have you seen some we missed?
Let us know! |
EVENTS
September / October, 2005
In the wake of Hurricane Katrina the dilocation involved not only hundreds of thousands of people, but their pets as well. SPCALA - an important organization championed by Naughty Dog, has been instrumental in aiding the job of animal recovery.
October / November, 2003
Massively destructive wildfires strike our home state of California. Naughty
Dog is able to offer some help.
March
27, 2003
Jason Rubin's PowerPoint Presentation from GDC 2003
Clicking the link above will download PowerPoint document (6.8Mb)
March
19-23, 2002
The GDC conference in San Jose California was attended by several members of
Naughty Dog. Check the results.
Feb.28
- March 1, 2002
The Academy of Arts & Sciences' (A.I.A.S.)
D.I.C.E. Summit (Design, Innovate, Communicate, Entertain)
Las Vegas
January
6 - 8, 2002
The Naughty Dog 'end-of-game' summit at Mammoth Mountain.
December
4th, 2001
Jak & Daxter is released to the public. Check out the package...
Friday October
12th, 2001
A quick view of the Tokyo Game show.
Wednesday
May 16, 2001
Livin la vida pero... E3 2001 Los Angeles |
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