RECENT NEWS

March 03, 2008
The GDC Conference took over San Francisco again on Feb 18-22, and a bunch of the Dogs were there to give presentations on the methods and techniques they honed during the creation of Naughty Dog games like Uncharted: Drake's Fortune. For those of you who couldn't make the conference, or are just curious about the state of the art in game development, below are the presentation materials for download. In no particular order they are:

GDC Session Descriptions (Word Document - 32k)
In depth Descriptions of the presentations delivered at GDC by members of team Naughty Dog

Adventures in Data Compilation - Uncharted: Drake's Fortune (PDF File - 1.1Mb)
Presented by: Dan Liebgold

Amazing Feats of Daring - A Post-mortem for Uncharted: Drake's Fortune (PDF 18.3Mb)
Presented by: Richard Lemarchand

Practical Spherical Harmonics Based PRT Methods (PowerPoint 5.7Mb)
Presented by: Manny Ko (Naughty Dog) & Jerome Ko (UCSD/Bunkspeed)

Uncharted Animation
An In-depth Look at the Charactr Animation Workflow & Pipeline
(PowerPoint 25.8Mb)
Presented by: Judd Simantov & Jeremy Yates

The Technology of Uncharted: Drake's Fortune (PDF 6.6Mb)
Presented by: Christophe Balestra & Pål-Kristian Engstad

Creating a Character in Uncharted: Drake's Fortune (PowerPoint 12.8Mb)
Presented by: Christian Gyrling

Autodesk Mudbox:
Integration and Use with Autodesk 3ds Max and Autodesk Maya
(PowerPoint 23.7Mb)
Presented by: Rich Diamant

Normal Mapping Industry Survey (PowerPoint 100.9Mb)
Presented by: Ricardo Ariza

October 31, 2005

Halloween is upon us once again, and fans of Jak & Daxter have taken the age old pumpkin carving ritual to new heights. Nephew of Naughty Dog's own Amy Hennig checks in with a superb version of Daxter carved into Chuck Brown's favorite autumn gourd.

As if that weren't enough Halloween cheer for you, check out this creation from the head of Programmings son over at Alias. This big time Jak & Daxter fan traded in his carving knife for a power drill to create his version of Pumpkinhead Jak. Great work guys!
PumpkinJak

September 2005
In past years Jason and Andy donated money, in Naughty Dog's name, to SPCALA to fund new vehicles, animal housing, etc... Those vehicles have been instrumental in the animal recovery efforts underway in the wake of Hurricane Katrina.

June 24, 2004
Updated impressions article from IGN
Direct link to the screenshots on IGN (They do really nice screen grabs... Bravo!)

June 21, 2004
Euro coverage for Jak 3:
Gamesdomain
Rumourmill
TVG update
CVG New screens (Please log into E3 section)
Pre E3 write up
Spong write up
PDC
Totalgames.net

April 6, 2004

JakII recently received the 2003 GamePro Readers Choice Award for Platform Game Of The Year,
taking 45% of the Total Vote from GamePro readers. This is the highest honor JakII could have won in the GamePro awards as there is not "Game Of The Year" category.

March 9, 2004
Interview with Naughty Dog founder and co-president Jason Rubin conducted shortly after a rousing speech delivered at the D.I.C.E summit in Las Vegas.
http://www.gamespot.com

March 6, 2004
Coverage of Jason Rubins speech delivered at the D.I.C.E. summit.
http://archive.gamespy.com

February 27, 2004
The third installment of the Jak & Daxter series is announced and the press reacts.
A few choice samples:
http://www.1up.com
http://www.gamespot.com
http://ps2.ign.com
http://www.gamepro.com
http://www.gameinformer.com
http://www.gamesindustry.biz
http://lawrence.com
http://www.avault.com
http://www.playmoreconsoles.com
http://news.gaminghorizon.com
http://www.gamingworldx.com
http://www.gamesarefun.com

February 12, 2004
Sony Computer Entertainment America’s first-party Playstation®2 titles honored with numerous industry accolades.
Jak II is a gripping, imaginative action adventure game that is plot-driven, with every mission having a direct effect on the storyline. Chosen as PSM's Game of the Year, Best Character Design and Best Story, PLAY Magazine’s Hybrid Game of the Year, Best Graphics and Editors Choice and awarded Action Game of the Year as well as tied for Game of the Year by PSE2, Jak II delivers a deep, compelling storyline full of twists and turns, with more than 90 minutes of cinematic movies, perilous exploration and challenging gameplay. Jak II was also honored with an IGN Editors Choice Award, as well as IGN’s pick for Best Graphics. In addition, Jak II was chosen as GameSpot’s Best Platform Game and Game of the Year for PS2, Gamezone.com’s Best Adventure Game and UGO’s Best Platform Game. Jak II was also ranked among the year’s best games in the San Jose Mercury News and Austin American-Statesman, and also received an honorable mention for the best games of 2003 by CNN.com.
COVERS
New Covers Added: 22.06.2004

Recent Covers
Check out Jak & Daxter’s magazine covers from around the world. A historical look back at Jak coverage from the Precursor era, right up to prerelease Jak3 hype. Have you seen some we missed? Let us know!
EVENTS

September / October, 2005
In the wake of Hurricane Katrina the dilocation involved not only hundreds of thousands of people, but their pets as well. SPCALA - an important organization championed by Naughty Dog, has been instrumental in aiding the job of animal recovery.

October / November, 2003
Massively destructive wildfires strike our home state of California. Naughty Dog is able to offer some help.

March 27, 2003
Jason Rubin's PowerPoint Presentation from GDC 2003
Clicking the link above will download PowerPoint document (6.8Mb)

March 19-23, 2002
The GDC conference in San Jose California was attended by several members of Naughty Dog. Check the results.

Feb.28 - March 1, 2002
The Academy of Arts & Sciences' (A.I.A.S.)
D.I.C.E. Summit (Design, Innovate, Communicate, Entertain)
Las Vegas

January 6 - 8, 2002
The Naughty Dog 'end-of-game' summit at Mammoth Mountain.

December 4th, 2001
Jak & Daxter is released to the public. Check out the package...

Friday October 12th, 2001
A quick view of the Tokyo Game show.

Wednesday May 16, 2001
Livin’ la vida pero... E3 2001 Los Angeles

HOME + CORPORATE BIO + THE KENNEL + PRESS & EVENTS + CONTACT + HOTLINKS + JOB OPPS
Contents of this web page are ©2004 "Naughty Dog", the Naughty Dog Logo, and the Naughty Dog character are registered trademarks of Naughty Dog, Inc. Naughty Dog, Inc. is a wholly owned subsidiary of Sony Computer Entertainment America, Inc. Jak & Daxter: The Precursor Legacy is a trademark of Sony Computer Entertainment America Inc. Created and developed by Naughty Dog, Inc. © 2001 Sony Computer Entertainment America Inc. Crash Bandicoot and related characters ™ & © 1999-2000 Universal Interactive Studios, Inc. Licensed by Universal Studios Licensing, Inc. All rights reserved. The Sony Computer Entertainment logo is a registered trademark of Sony Corporation. "Playstation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The Crash Bandicoot series was developed for the Playstation game console. Jak & Daxter: The Precursor Legacy was developed for the Playstation 2 computer entertainment system.