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| PS.Blog VGA 2009 viewing and meet-up | 2009 Dec 11

By arne | Twitter @arnemeyer

(61 votes: 3.1 out of 5)

PS.Blog VGA 2009 viewing and meet-upCan you believe it was just three weeks ago when we let you know that UNCHARTED 2 and Naughty Dog were nominated in a ton of categories for the SPIKE 2009 Video Game Awards. Time sure has flown and the VGA 2009 show is almost here. In fact, it’s TOMORROW, Saturday, December 12, so be sure to tune in to watch it live on SPIKE at 8 PM. To celebrate the awards show this year, PlayStation.Blog has something special up their sleeves for people in and near Los Angeles (or willing to travel here, of course)—they’ve secured a location and set-up one of their world famous Meet-Ups that will also serve as a viewing party for the VGA 2009. Of course, this is right in our backyard (or is it front yard?) so to celebrate our leading EIGHT nominations, along with the other nine nominations by our friends within the PlayStation family, we’re going to be there. We’ve already secured several Dogs to attend along with myself to meet our fans, sign your stuff, answer your

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|  Comments 127      |  Tags: uncharted 2, naughty dog, awards, vga 2009, meet-up
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| “The Fort” exploit fixed and we’ve got more things on the way | 2009 Dec 08

By arne | Twitter @arnemeyer

(97 votes: 3.6 out of 5)

“The Fort” exploit fixed and we’ve got more things on the wayWe just pushed a live update to everyone that fixed a few known glitches on the “The Fort” multiplayer map that we’ve monitored being exploited. That’s all for now, but we have been actively working on a bunch of things big and small to support our multiplayer fans. We wanted to take this opportunity to give you an idea of what is still to come. Just like what our update to “The Fort” today, we’ll be addressing exploitable glitches in other multiplayer maps in the very near future. After those go through, we will be keeping a very close eye on multiplayer games to see if any new exploits arise that need to be addressed. Speaking of “The Fort,” we’ve got more than that currently in our downloadable content pipeline. Many of us at the studio have been feverishly working on more DLC for multiplayer since UNCHARTED 2 went gold. You’ll be hearing more about our plans in the future. Our past two Double Cash weekends were great successes, however throughout both

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|  Comments 294      |  Tags: uncharted 2, multiplayer, double cash
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| Hair of the Dog - Week of Nov 29, 2009 | 2009 Dec 05

By arne | Twitter @arnemeyer

(56 votes: 2.9 out of 5)

Hair of the Dog - Week of Nov 29, 2009We’ve got just the thing to cure your weekly gaming hangover… every Saturday morning, Hair of the Dog compiles a round-up of interesting Naughty Dog and UNCHARTED 2 links from around the web. Behind the Scenes with the SCEA Music Department - PlayStation.blog PlayStation.blog goes behind the scenes with the SCEA Music Department to shed some light on how music in games gets picked and made. This look has the SCEA Music team discuss several parts of working with us and making music for UNCHARTED 2, including working at Skywalker Sound to record the orchestral pieces. Our composer, Greg Edmonson also makes an appearance in the video which we’ve embedded below as well. Reynolds, Lemarchand To Speak At DICE Summit - Gamasutra Additional speakers were revealed for the DICE Summit 2010 in Las Vegas. Among them is our own Richard Lemarchand, one of two Lead Designers on UNCHARTED 2. The DICE Summit is scheduled to take place from February 17 to February 19,

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|  Comments 137      |  Tags: uncharted 2, naughty dog, hair of the dog
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| Experimental weekend & Plunder Only | 2009 Dec 03

By wildspeculation | Twitter

(199 votes: 3.4 out of 5)

Experimental weekend & Plunder OnlyHey everybody – a little while ago, we posted a poll here on NaughtyDog.com asking what playlists you would be interested in. The top two results were a “Plunder Only” playlist and two variations on a “Crushing” playlist. Well, we have some good news! Based on this poll and other collected community input we have decided to try a couple things out. This weekend we are instituting a “Plunder Only” playlist based on the overwhelming feedback and we’re making one other (temporary) change as well. Rather than add two new playlists at once we are going to try an experiment. For this Experimental Weekend only, player health in ALL game types will be lowered to 65% of the current player health. This is exactly the same as the Crushing settings, only Boosters will still be allowed. The experimental weekend will run from Friday, December 4 at 10:00 AM PST (what time is that in my city?) through Monday, December 7 at 11:00 AM PST (what time

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|  Comments 767      |  Tags: uncharted 2, multiplayer, event, playlist
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