___ LATEST POSTS
| Hair of the Dog - Week of Feb 7, 2010 | 2010 Feb 13
By arne | Twitter @arnemeyer
UNCHARTED 2 Soundtrack in Stores Today - PlayStation.Blog
Greg Edmonson’s wonderful original score for UNCHARTED 2 was released on a physical format this week—the CD, if you’re curious. The PlayStation.Blog is hosting streaming previews of three until now unreleased tracks to the original soundtrack: “Take That!,” “Tunnel Vision,” and “The Heist.” If you picked up the original soundtrack already on iTunes or elsewhere, you can head over to Sumthing Digital website to purchase the tracks for download individually.
Thank You for a Great 2009 - PlayStation.Blog
President and CEO of SCEA, Jack Tretton, posted a recap of how well the PlayStation brand fared in 2009 (hint: really, really well)—in it he reveals that we’re doing really well too, mentioning that UNCHARTED 2 is “closing in on three million copies sold worldwide.” That’ll be a great milestone to pass and we’ll keep doing everything we
| Today’s Title Update, er, DLC announcement | 2010 Feb 12
By arne | Twitter @arnemeyer
Normally, we’d shed some more light on Title Update 1.05, but what we would be revealing is covered in today’s exclusive reveal by IGN about our upcoming Drake’s Fortune Multiplayer Pack DLC releases. Head over there to read about new maps, new skins, new Trophies and new Medals. I bet now the blurry portion from yesterday’s multiplayer menu screenshots now make sense! Hint: it’s the Trophy menu item.
All 13 of the new Medals will be added for everyone when Title Update 1.05 is released on Monday, February 15, 2010.
Have a great holiday weekend for many of you around the world!
As a bonus, we’ve embedded from IGN the Drake’s Fortune Multiplayer Pack trailer we made expressly for this announcement.
Uncharted 2: Among Thieves PlayStation 3 Trailer - DLC Trailer
| More details about Title Update 1.05 | 2010 Feb 11
By arne | Twitter @arnemeyer
Yesterday’s blog post about our Experimental Weekend results sparked quite a bit of debate in the comments and on the PlayStation.com forums. That was not unexpected, especially when we have such a great, vocal multiplayer community. Changing some aspects of gameplay is never an easy consideration for us, nor is it something easy for the players to adapt to. I’m sure once Title Update 1.05 goes up, it will renew the debate. As always – we’ll be reading closely and seeing how the multiplayer matches are playing out.
There’s quite a bit more in store for everyone with Title Update 1.05 and it’s all really good stuff.
In our very first Title Update we introduced a penalty system to deter players who were spuriously quitting from matches (also to quite a bit of debate).The deterrent actually worked really well – we saw in-match departures drop significantly almost immediately. That didn’t mean that the system we worked out was the best implementation, so we looked at
| Experimental weekend poll results | 2010 Feb 10
By arne | Twitter @arnemeyer
About two months ago, in early December, we ran a little experiment over a weekend – we would lower the health for all players, in all playlists and game types, to be roughly the equivalent of activating the Crushing variation in a Custom game.
We wanted to see what you – our player population – thought about this change. We also invited everyone to take a poll on NaughtyDog.com to let us know what you thought.
After a couple of months had passed, we took the poll down and looked at the data we got from running the poll. The results are in the graph below.
What did we learn?
Overwhelmingly, to the tune of 39% of everyone who replied, you let us know that you enjoyed the lowered health during the Experimental Weekend. Coming in at a close second, 33% of you felt that it was a good thing as well, but that we should keep it within its own playlist, rather than have the lowered health active across all playlists and game types.
By contrast, only 20% of respondents











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