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Programming Department

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  Careers

Lighting Artist

Responsibilities

  • Working directly with our Art, Cinematic, and Programming teams, the Lighting Artist is responsible for creating the look of our games
  • Create visually awesome/compelling 3D game environments
  • Work with Art and Programming team to solve technical challenges within given constraints and visual requirements
  • Assist in pushing the look of a given project to new industry levels

Requirements and Skills

  • Production experience with PS3, XBOX 360, and/or PC is required
  • Proven industry experience as an Environment or Lighting Artist on at least one AAA title is preferred
  • Wide understanding of lighting/rendering technologies (pre-render and real-time rendering, sub surface scattering, HDR, refraction, etc.)
  • Familiar with Autodesk Maya and Adobe Photoshop in addition to an ability to learn new tools
  • Strong background in traditional art and/or photography
  • Have extensive knowledge of vertex coloring and vertex lighting in Maya combined with sound knowledge and/or use of advanced lighting techniques in the video game or VFX industries
  • Advanced experience with Maya and creating simple Mel scripts is preferred
  • Ability to work with minimal direction

Please submit cover letter, resume and online/digital reels with samples of your professional work along with a breakdown of your specific contributions to – please list “LIGHTING ARTIST” in the subject line.