Game Designer (Multiplayer)


  • Responsible for the planning, setup and tuning of multiplayer from high concept to object placement and scripting
  • Responsible for designing and producing intuitive and compelling systems ranging from player enhancement to balancing of weapons
  • Responsible for level layout by creating simplified level geometry and performing extensive play-testing and iteration
  • Act as producer for levels and systems, as well as other parts of the game, collaborating across disciplines to get work done and clear dependencies, ensuring deadlines are met, and championing aspects of the gameplay
  • Work directly with artists, programmers, animators and other game designers to contribute to the vision of the game
  • Work with programmers to develop tools on an ongoing basis
  • Able to intelligently discuss techniques used to make multiplayer combat and systems fun



Requirements & Skills

  • Experience designing multiplayer levels for PC or console games
  • Minimum 3 years of games industry experience
  • Strong methodology and problem solving ability and with a focus on multiplayer systems and level layout
  • Strong and effective communication skills
  • Exceptional team player with the ability to collaborate without losing sight of the gameplay vision
  • Willingness to take design direction when offered
  • Experience playing 3rd person action games
  • Very good working knowledge of Maya, 3DS Max or similar 3D package
  • Experience of developing third-person action games a bonus
  • Desire to be a part of the Naughty Dog team


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