GDC 10 - UNCHARTED 2: HDR Lighting

At today's GDC session, "UNCHARTED 2: HDR Lighting," John Hable referenced a two-part presentation by Pal-Kristian Engstad, "Introduction to SPU Optimizations." We've posted links to that the presentation after the jump.

By arne | Twitter @arnemeyer | Saturday March 13 2010

GDC 10 - UNCHARTED 2: HDR Lighting

Naughty Dog programmer John Hable presented a talk called "UNCHARTED 2: HDR Lighting" to close out GDC10 during the last timeslot of the final day. During his talk John referenced a two-part presentation by Pal-Kristian Engstad, our Lead Engine Programmer, which covers optimizing for the SPUs. We've linked each part of that presentation below for those who attended John's session and those who are following at home (or coming in via GDC Vault access). Introduction to SPU Optimizations - Part 1 Introduction to SPU Optimizations - Part 2

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