GDC Sessions - Friday, March 12
It’s Friday, March 12, and the second day of the main conference portion of GDC. Naughty Dog is participating in three of the many awesome sessions to be held at GDC10 today—hit the jump to get details on which sessions and what they’re about.
By arne | Twitter @arnemeyer | Friday March 12 2010

There are three sessions today, Friday, March 12, at GDC10 which have participation by Naughty Dogs and/or is about UNCHARTED 2. As yesterday, if you’re at GDC10 this week, we’d love to see you come by and attend!
Don’t forget to also stop by our booth at the GDC Career Pavilion where we are holding a business card raffle for great (and at least one item of relevant) merch.
Friday (March 12, 2010) 9:00am - 10:00am
GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas!
Richard Lemarchand (Game Designer, Naughty Dog), Ian Bogost (Associate Professor, The Georgia Institute of Technology), Chaim Gingold (levity lab), Gary Penn (Guru, Denki), Sam Roberts (Festival Director, indiecade.com), Margaret Robertson (Consultant and writer, Lookspring), Kellee Santiago (President and Co Founder, thatgamecompany), Suzanne Seggerman (President, Games for Change), Jesse Schell (ETC Carnegie Mellon, Schell Games), Jane Pinckard (Business Development, Foundation 9 Entertainment)
Room 134, North Hall
The short-format lecture style that has taken the creative world by storm returns to GDC for its second year of rapid-fire visuals, wide-ranging ideas, and fun! Building on the success of the first GDC Microtalks, nine all-new speakers will collaborate with organizer and MC Richard Lemarchand to create a fun, thought-provoking hour within this game-like format.
The concept is simple: each speaker gets 20 slides, each of which will be displayed for exactly 16 seconds before automatically advancing, giving the speaker exactly five minutes and 20 seconds to make their point and blow our minds.
United under this year’s umbrella concept of ‘Play with Us’ - emphasizing everything from social and serious play to user-generated content and the relationship between developers and audience - ten great speakers will lead us through a garden of fresh ideas, unexpected vantage points and creativity around games and play.
Friday (March 12, 2010) 1:30pm - 2:30pm
Creating the Active Cinematic Experience of Uncharted 2: Among Thieves
Bruce Straley (Game Director, Naughty Dog), Neil Druckmann (Co-Lead Designer, Naughty Dog)
Room 305, South Hall
In creating UNCHARTED 2: Among Thieves we strived to create an interactive summer blockbuster. We not only wanted you to play big, over-the-top action set pieces, but we also wanted you to have an emotional investment in those sequences’ outcome by establishing relationships with grounded, empathetic allies. This talk will explore how Naughty Dog used The Active Cinematic Experience to parallel gameplay and storytelling in UNCHARTED 2: Among Thieves. We’ll break down two examples of in-game narrative sequences from UNCHARTED 2, discussing the different techniques we used to achieve some of the more interesting plot turns in the game.
Friday (March 12, 2010) 4:30pm - 5:30pm
Uncharted 2 Art Direction
Erick Pangilinan (Art Director, Naughty Dog), Robh Ruppel (Art Director, Naughty Dog)
Room 306, South Hall
This session presents an overview of Naughty Dog’s art production pipeline. It will cover the visual development process of our environments, and walk you through how we apply our design principles to translate a 2d concept art to a full 3d interactive environment. Our examples will include the design thought process in creating one of our most challenging organic environments. We will discuss how we tried to differentiate it from a similar level of Uncharted, and the tools and tech that enable us to make it possible to run in game.






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Posted by: beAstLy_buNneH on 03-12-2010
Awesome, how ‘bout some 1.07 news?
Log in to reply to this commentPosted by: frestelse on 03-12-2010
Hi ND. In the next DLC you should have a co-op wen you play as Rika, Eddy, Drake. And the mission is to kill Pinkerton. And five new skins (made up). Like Pinkerton and Rika. Four new maps. In Uncharted 3 you should have something with mummies. Youst trying to help.
Log in to reply to this commentPosted by: RecessBeginsNOW on 03-12-2010
Ok, mummies are lame and i could care less about co-op. We need more maps and skins. Arne I hope ND continues to make DLC until UC3. And when UC3 comes out add all the maps from uc2 because games dont do that anymore.
Log in to reply to this commentPosted by: M-Brother on 03-13-2010
Ok, first: mummies can be cool and creepy if their plot purpose is handled well. Plus, it would be totally awesome to see Nate searching the undiscovered tombs of Egypt or South America.
Second: I love the idea of reusing the UC2 multiplayer maps in UC3. Simply port them over, word for word. UC2 maps are so well balanced and interesting that I would love seeing them again and again, as long as they are mixed into a new batch of UC3 maps. Double the number of off-the-disc maps is great in this franchise, because UC maps are all of high quality.
Log in to reply to this commentPosted by: I--AdepT--I on 03-12-2010
I suggested that as a co-op mission too frestelse. It makes perfect sense with there being three people. Since 1.05, I’ve played more co-op, and it certainly deserves some DLC attention as well (as it is PERFECT and has remained UNTOUCHED since the beta, except for the Dragon Sniper ammo capacity (why...?)). I miss the old competitive, but there’s still single player and co-op (and FF XIII lol). 8D However, keep raking in the awards ND, and I don’t even want to start thinking about how crazy Uncharted 3 will be!
Log in to reply to this commentPosted by: kuunami on 03-12-2010
yeah. They should fix the stuff that ruined the game with that horrible 1.06 update.
Log in to reply to this commentPosted by: slayerreborn on 03-12-2010
please just put it back to 1.04 this game was awesome before .come on Arne i thought you guys where listening!!???? still love game but it has to be done!!!!!!!!!!!!!!
Log in to reply to this commentPosted by: RecessBeginsNOW on 03-12-2010
1.06 is perfect so shut up with 1.07 unless they add more weopons and fix glitches.
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