Last day at D.I.C.E. Summit 2010
Today was the final, short day of the D.I.C.E. Summit 2010. Despite making sure we celebrated our amazing wins at the Interactive Achievement Awards the previous night, we made sure to attend the final sessions.
By arne | Twitter @arnemeyer | Friday February 19 2010

Despite a late night after receiving our ten wins at the Interactive Achievement Awards (we’re still beaming, by the way), we managed to get up in the morning and close out the D.I.C.E. Summit 2010.
Today’s sessions had Randy Pitchford explaining the history, overall development philosophy and business management of Gearbox Software; John Schappert from EA promising not to tell us how much money he’s made and discussing EA’s publishing philosophy in these more difficult economic times; Mike Yuen from Zeebo talking about how his company is looking for success in under-served markets while fostering low development costs; Joe Madureira and David Adams from Vigil Games taking us through their development process of Darksiders as an independent studio; and, to conclude the day and the summit, Greg Short and Geoffrey Zatkin from EEDAR providing quantitative data and analysis on this console generation by looking at trends and comparisons in a variety of ways.
The EEDAR session was really interesting and eye-opening and rather than try (and fail) to summarize the important things I’ve learned from that session, I would recommend checking back to www.dicesummit.org next week as their presentation will be published there. I’ll also update this post when I’ve noticed it live on the website.
After that last session, we said goodbye to friends and colleagues of both the new and old variety, saw some of our childhood game design heroes leave the premises and headed back home. For me, it was inspiring in a way that I can’t put to words right now, but it will definitely show through as I head back to work next week and I’ll carry it with me for a long while to come. Hopefully, at least, until the D.I.C.E. Summit 2011 next year.
Robt Juster from G4 sent me a Tweet today that they posted Richard Lemarchand’s opening session talk, “Uncharted 2 - How to Fly By the Seat of Your Pants Without Crapping Them” online for all of us.
Head over to G4 to view the video or you can also watch the embedded version below. Thanks @Juster!





Posted by: frestelse on 02-20-2010
Hi ND! You rock! I love Uncharted 2. Have you taught about making a Rank 80 DLC? What do you have to lose you make money for it?
Log in to reply to this commentPosted by: JMak98 on 02-20-2010
Yeah frestelse Maybe not 80 though how about 70.
Log in to reply to this commentEven though im only rank 51.
Posted by: crXss on 02-20-2010
Holy Crap I remember I played a few matches in Evan’s (Wells) party in the 2nd beta and he mentioned how they were going to release a level 70 with some DLC (really cool and humble guy btw). Hopefully we’ll see it with the next major DLC release.
P.S. - When are you ND guys gonna start playing online again??
Log in to reply to this commentPosted by: Shadow-Man_4 on 02-20-2010
They already play online with people ( Including me ) too. Just hit EvangM a friend request and he’ll play with you
He has a mic and talks really kindly!
Log in to reply to this commentPosted by: PWN_N_U on 02-20-2010
How about some new boosters with something like that. Maybe Combo Boosters like Sure Shot and Down the Irons in one Booster. You should make the price $7,500,000 in-game though so that only true elites can use the booster. Would also be great to have Bandoleer, Keep Firing, and Scavenger in a Bundle for $15,000,000 also.
The prices may seem ridiculous, but really, do you want a load of shotgun noobs who are going to get bored with the game to have these boosters?
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