UGO writes: “Narrative In Games: Where Interactivity Meets Story - UNCHARTED Edition”

UGO writer Locke Webster posts an article called “Narrative in Games: Where Interactivity Meets Story - UNCHARTED Edition” which explores the design choices, with a little insider info from Game Director Amy Hennig, which influenced the narrative style in UNCHARTED: Drake’s Fortune. This is the first in a series of articles Locke is writing that takes a look at the different ways narrative in games are developed and presented. 

By arne | Twitter @arnemeyer | Wednesday October 29 2008

UGO writes: “Narrative In Games: Where Interactivity Meets Story - UNCHARTED Edition”

UGO writer Locke Webster posts an article called “Narrative in Games: Where Interactivity Meets Story - UNCHARTED Edition” which explores the design choices, with a little insider info from Game Director Amy Hennig, which influenced the narrative style in UNCHARTED: Drake’s Fortune. This is the first in a series of articles Locke is writing that takes a look at the different ways narrative in games are developed and presented. 

|  Comments 1      |  Tags: uncharted 2, video, trailer, psn, vga 2008
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