UGO writes: “Narrative In Games: Where Interactivity Meets Story - UNCHARTED Edition”
UGO writer Locke Webster posts an article called “Narrative in Games: Where Interactivity Meets Story - UNCHARTED Edition” which explores the design choices, with a little insider info from Game Director Amy Hennig, which influenced the narrative style in UNCHARTED: Drake’s Fortune. This is the first in a series of articles Locke is writing that takes a look at the different ways narrative in games are developed and presented.
By arne | Twitter @arnemeyer | Wednesday October 29 2008

UGO writer Locke Webster posts an article called “Narrative in Games: Where Interactivity Meets Story - UNCHARTED Edition” which explores the design choices, with a little insider info from Game Director Amy Hennig, which influenced the narrative style in UNCHARTED: Drake’s Fortune. This is the first in a series of articles Locke is writing that takes a look at the different ways narrative in games are developed and presented.






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Posted by: DANTENEROKYRIE45 on 12-03-2009
i have nothing bad about this game it’s hot as hell
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