Uncharted 3 In-Depth in Words

Co-Lead Designer of Uncharted 3, Richard Lemarchand, just returned from a three week long tornado of talks and speaking engagements. We wanted to share some of these erudite and insightful looks into the creation, development, and evolution of the UNCHARTED franchise. 

By Eric-ND | Twitter @ermonacelli | Thursday November 17 2011

Uncharted 3 In-Depth in Words

It's a well-wrought rumination on beauty and risk in game design.

Co-Lead Designer of Uncharted 3, Richard Lemarchand, just returned from a three week long tornado of talks and speaking engagements. We wanted to share some of these erudite and insightful dives into the creation, development, and evolution of the UNCHARTED franchise. Most of these talks detail the making of Uncharted 3 itself but the nature and practice of game design itself is addressed as well. So if you're a fan of UNCHARTED or a fan of gaming and game design you'll want to check these out.  

Richard's talks are spread across the internet in various forms. We've collected some of them here and wanted to share these with you for your breaks from playing Uncharted 3. Hope you enjoy! 

Montreal International Game Summit

Lastly, for you fans of independent games, there's a very engaging video of the full keynote speech for Indiecade 2011 over on G4TV. It's a well-wrought rumination on beauty and risk in game design. There is talk of design decisions made during Uncharted 2 and Uncharted 3 and some very cool imagery during the talk as well. Check it out!

|  Comments 39      |  Tags: ogs, uncharted 3, game design, white papers
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