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| Uncharted 3 In-Depth in Words | 2011 Nov 17

By Eric-ND

Uncharted 3 In-Depth in Words

It's a well-wrought rumination on beauty and risk in game design. Co-Lead Designer of Uncharted 3, Richard Lemarchand, just returned from a three week long tornado of talks and speaking engagements. We wanted to share some of these erudite and insightful dives into the creation, development, and evolution of the UNCHARTED franchise. Most of these talks detail the making of Uncharted 3 itself but the nature and practice of game design itself is addressed as well. So if you're a fan of UNCHARTED or a fan of gaming and game design you'll want to check these out.   Richard's talks are spread across the internet in various forms. We've collected some of them here and wanted to share these with you for your breaks from playing Uncharted 3. Hope you enjoy!  Montreal International Game Summit Lastly, for you fans of independent games, there's a very engaging video of the full keynote speech for Indiecade 2011 over on G4TV. It's a well-wrought rumination on Read more...

|  Comments 39      |  Tags: ogs, uncharted 3, game design, white papers

| Naughty Dog at GDC09 | 2009 Mar 10

By arne

Naughty Dog at GDC09

If you’re headed over to San Francisco for the Game Developers Conference in a couple of weeks… well, first off, consider yourself lucky as it looks like the entire conference is going to be pretty spectacular this year! On our end, we’re feeling pretty excited about GDC09 as well since three Naughty Dogs will be taking part in three separate sessions during the week. If you happen to be in town early to check out the GDC Summits you can catch, Christian Gyrling, Programmer, speak during a session during the new AI Summit. He’ll be talking about how AI and animation are getting closely integrated during game development as more powerful hardware and ambitious game design are increasing the challenges programmers and animators face. The session is called “(307) Animating in a Complex World: Integrating AI and Animation” and it takes place from 11:15 a.m. – 12:30 p.m. on Monday, March 23, 2009 in room 2018 in the West Hall. Next up, Richard Lemarchand, Read more...

|  Comments 7      |  Tags: talks, gdc09, programming, game design

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