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| PAX East 2011 is only one day away! | 2011 Mar 10

By arne

PAX East 2011 is only one day away!

PAX East is right around the corner and we hope that any of you who were interested in attending managed to get tickets before the convention sold out on Monday. We had a great time at the inaugural PAX East last year with our panel Naughty Dog Live & Unleashed - Game Design with the Dogs. So much fun that we wanted to come back even though the studio is massively busy cranking away on UNCHARTED 3: Drake’s Deception. We had the incredible privilege recently to work with 2 Player Productions – you may remember them from PATV Season 1 and the massive buzz surrounding their Minecraft Kickstarter project – on a behind the scenes piece covering the lead up to the announcement of UNCHARTED 3. I know many of you have seen Part 1 of their UNCHARTED 3 behind the scenes piece and have been wondering when Part 2 will be released. Wonder no more – during our PAX East panel with 2 Player Productions, titled The Making of an Announcement – Uncharted 3: Read more...

|  Comments 56      |  Tags: uncharted 3, naughty dog, pax east, press

| Video of our PAX East 2010 panel—Game Design with the Dogs | 2010 Jul 30

By arne

Video of our PAX East 2010 panel—Game Design with the Dogs

Missed out on attending PAX East this year? Didn’t get into the Naughty Dog panel because of the humongous line? Lucky for you we took (slightly shaky) video of the whole darn thing and we’re making it available to everyone. The point to our panel, “Naughty Dog Live and Unleashed – Game Design with the Dogs,” was to give everyone a peek inside the game design process at Naughty Dog. I joined three of our game designers – Richard Lemarchand, Jacob Minkoff, and Justin Richmond – on a frosty weekend in Boston to take on the challenge of developing a new gameplay sequence in UNCHARTED: Drake’s Fortune. We wanted to show off the same highly collaborative, iterative design process that we use all the time at Naughty Dog to design a new sequence, with some specific game and story goals in mind, to take place between Chapter 3 and Chapter 4. To keep in the spirit of being highly collaborative, we also opened up the floor to audience questions and suggestions Read more...

|  Comments 51      |  Tags: uncharted 2, uncharted, naughty dog, pax east

| Naughty Dog @ PAX East | 2010 Mar 24

By arne

Naughty Dog @ PAX East

Naughty Dog is traveling across the country to attend PAX East this coming weekend. We couldn’t be more excited to fly out and participate in this inaugural outing of PAX East and meet our fans. The PAX East schedule is looking pretty awesome with a ton of great panels and sessions every day. We’re looking forward to our panel on Saturday evening, where we show you a little bit of how we do game design at Naughty Dog. Be sure to show up early as sessions tend to fill up quickly! Naughty Dog LIVE – Game Design with the Dogs Naga Theatre Saturday, 4:00pm Come take a peek into how we get games made at Naughty Dog. Three Naughty Dog game designers hold a game design meeting right in the middle of PAX East to tackle the challenge of developing a new gameplay sequence in the UNCHARTED universe, and to make it work for both a single-player campaign and multiplayer modes. We’ll take you through the same highly collaborative, iterative, no-holds-barred Read more...

|  Comments 146      |  Tags: uncharted 2, naughty dog, pax east

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