
Last week at the Develop Conference and Expo 2008, Richard Lemarchand gave a keynote presentation in the Production track called “Working Hard and Having Fun: How Naughty Dog Made UNCHARTED: Drake’s Fortune.” I had the pleasure of seeing Richard give this presentation internally just prior to his trip to Brighton for Develop 2008 and it does a stellar job fully describing the unique and successful production environment we enjoy at Naughty Dog. If you want an inside peek at how we develop games at Naughty Dog, you can download Richard’s presentation slides here (PDF, 8.7 MB). Read more...

The Game Developers Conference took over San Francisco again on February 18 – 22, 2008, and a bunch of the Dogs were there to give presentations on the methods and techniques they honed during the creation of Naughty Dog games like UNCHARTED: Drake’s Fortune. For those of you who couldn’t make the conference, or are just curious about the state of the art in game development, we’ve made the presentation materials from GDC08 available for download below. GDC Session Descriptions (PDF, 20 KB) In depth Descriptions of the presentations delivered at GDC08 by members of team Naughty Dog Adventures in Data Compilation – UNCHARTED: Drake’s Fortune (PDF, 1.1 MB) Presented by Dan Liebgold Amazing Feats of Daring – A Postmortem for UNCHARTED: Drake’s Fortune (PDF, 18.3 MB) Presented by Richard Lemarchand Autodesk Mudbox: Integration and Use with Autodesk 3ds Max and Autodesk Maya (PDF, 4.7 MB) Presented by Rich Diamant Creating a Read more...