
The Uncharted 3 Multiplayer Beta 1.02 patch was released this morning in Europe and Asia, and will continue to roll out across all regions participating in the Beta. The full patch notes to update 1.04 are listed below. Available: June 8, 2011 Technical Fixed an issue with the Facebook friends list where it would display duplicate and/or incorrect PSN IDs for some players Fixed an issue where some players would gain cash/XP during the playback of some Cinema files Read more...

Uncharted 3 Multiplayer Beta 1.03 patch was just released and will be rolling out across all regions participating in the Beta. Available: July 6, 2011 Technical Fixed an issue that prevented some SCEE (European) region players from finding a match Read more...

Uncharted 3 Multiplayer Beta 1.02 patch was made available at 10:30 PM PDT for the North America PlayStation Store and will roll out across all the regions participating in the Beta over the next few hours. The full patch notes to update 1.02 are listed below. In addition, we have updated the available gametypes to bring back Plunder! As a result, Free for All has been removed from this week’s available gametypes. Available: July 5, 2011 General Last place team in Three Team Deathmatch now gets placed into Observer Mode in Sudden Death Gameplay Disabled the accumulation of medals to stack Medal Kickback activations. Now, if your Medal Kickback is waiting to be activated, you cannot earn more medals that count towards your Medal Kickback counter until you have activated your current Medal Kickback. Players will still be awarded medals Disabled the activation of a Power Play after 40 kills have been reached in Team Deathmatch Increase the minimum time between Power Read more...

Much, much earlier today, Wednesday, June 29, we pushed out the 1.01 update to the Uncharted 3 Multiplayer Beta. Full patch notes to the update are listed below. Available: June 29, 2011 Relevant minor updates prior to 1.01 Temporarily removed Plunder gametype from matchmaking Added in Free For All to replace Plunder Temporarily disabled Facebook integration Gameplay Removed Yemen from map rotation in Free For All. Yemen will return during its regularly scheduled week. Temporarily removed Cursed from Power Play rotation Technical Fixed issue where a crash would occur when backing out of multiplayer Fixed frequent slowing of framerate that could lead to the Beta freezing Fixed a crash involving Emblems Read more...

Title Update 1.09 will be released in all regions on Wednesday, July 28, 2010 at about 10:00 AM PDT (what time is that in my city?). Title Update 1.09 includes the following: Changes made to multiplayer character skin system to allow for voices to be included with future skins Made changes to character game mechanics to prevent players from using exploits Fixed ability for players to “super throw” the treasure in Plunder matches Cash awarded per kill in Elimination has been increased to $750 per kill Enabled the ability for Naughty Dog to easily alter the amount of cash earned for individual Medals on a playlist or gametype basis and per-kill Thanks to some of the changes above, we’ll be issuing a LiveData update that will rescale Medal cash awards in Objective games ONLY. For matches which fall under the Objective modes, cash for individual and kill-based medals have been decreased in value, while cash for Objective based medals have been increased as Read more...

Title Update 1.08 for UNCHARTED 2: Among Thieves was released in Europe (region 2) on Saturday, May 29, 2010, and in the remaining regions worldwide on Tuesday, June 1, 2010. Title Update 1.08 includes the following: Addressed exploit where players were able to use three Boosters simultaneously Additional changes made to address players exploiting within matches by leaving normal map boundaries Players who have reached Level 60 will have their level displayed in-game with an icon next to their PSN ID Players with DLC and the DLC Matchmaking option selected in their online profile will find games in those maps more consistently Improvements made to team balancing calculations Removed Twitter update functionality from in-game menu Let us know about any comments or issues with Title Update 1.08 in our community forums. Read more...

Title Update 1.07 will be released worldwide today, April 21, 2010, at about 11:00 AM PDT / 6:00 PM GMT (what time is that in my city?). Some regions may receive the update slightly earlier or later than this time, but every region will receive Title Update 1.07 today. Title Update 1.07 includes the following: Players can now select a Hero skin through their online profile for Co-op Arena matches only Additional spawn system changes to enhance spawn point update effectiveness Gameplay changes to prevent “airwalk” exploit by players Updates to map geometry collision detection to improve prevention of players attempting to leave normal multiplayer map boundaries Let us know about any comments or issues with Title Update 1.07 in our community forums. Read more...

Title Update 1.06 will be released on Thursday, March 4, 2010 at 10:00 AM PST (what time is that in my city?). After that time, you will be prompted to download and install Title Update 1.06 when you connect online to UNCHARTED 2 multiplayer. Title Update 1.06 includes a couple under-the-hood fixes we needed to make that don’t affect gameplay. Beyond that, we’ve also made the following updates: Removed automatic shoulder selection when players click the L1 shoulder button to aim Delayed the appearance of the scoreboard to allow time for players to view any medals received simultaneously with player death At the same time the Title Update is released, we’ll also be pushing live updates to other aspects of our multiplayer. These updates include: Adjusted hitbox attributes so that players will take less damage to the character’s legs Decreased kill radius of grenades by 1 meter Decreased accuracy of Down the Irons by 15% Reduced rate of fire of the FAL by Read more...
By arne

Earlier this week, we blogged about how we are listening to the conversations in our player community about our recent Title Update 1.05. To close out the week we wanted to share some of the things we’ve been looking at and testing internally within UNCHARTED 2 multiplayer—all based on feedback from our community. Just to be clear – these are some of the adjustments and refinements we’ve been talking about and we’ve been testing internally to date. By no means does this mean any of this is guaranteed to happen. And now the list… Auto-shoulder switching We’re thinking about removing this entirely and/or adding a toggle to your online profile. Medals being obscured when you have been killed If you happen to get medals right as you’re killed, the scoreboard comes up and you can’t see the medal and cash award. I think it’s safe to assume we’ll address this. Limb damage We’ve been testing out changing the hitboxes so that shots to Read more...
By arne

It’s been a week since we released Title Update 1.05 to our multiplayer community. Without a doubt, this has been our most talked about update to multiplayer to date and for good reason – there were a lot of additions and adjustments we made and not all of them were received well by everyone. This is something we’ve seen from your comments on our blog, on Facebook, in various forums, and via Twitter. Our game designers have been discussing some further adjustments to what we introduced with Title Update 1.05; some of those we’ve been trying out during our daily playtesting sessions. We don’t have anything we can share yet, however we’ll be forthcoming as to the “what” and “when” regarding any future adjustments so you know what to expect. We value our multiplayer community and your feedback quite a bit. As Richard mentioned during his session at the D.I.C.E. Summit last week, collaboration and iteration is an integral part of our development Read more...

Last week we spent a few days giving you a peek into some of the major or important updates we include in Title Update 1.05. With the imminent release of Title Update 1.05 today, February 15, at 10:00 AM PST (what time is that in my city?), we’re publishing the detailed changelist. Title Update 1.05 includes the following: Weapon damage and attributes have been rebalanced On-screen display of medals awarded during a match has been updated Implemented detection and removal of flagrantly idle players from the active matchmaking player pool Cash penalty for leaving matches has been adjusted and is now tiered by player level as follows: Levels 1 – 20 = -10,000 Levels 21 – 40 = -20,000 Levels 41 – 60 = -40,000 Updated player networking protocols to remove all occurrences of “error syncing player data,” Level resets and Ranked playlist Skill Level resets Added crawling ticker display of leaderboard statistics to the multiplayer menu screen Updated multiplayer Read more...

Normally, we’d shed some more light on Title Update 1.05, but what we would be revealing is covered in today’s exclusive reveal by IGN about our upcoming Drake’s Fortune Multiplayer Pack DLC releases. Head over there to read about new maps, new skins, new Trophies and new Medals. I bet now the blurry portion from yesterday’s multiplayer menu screenshots now make sense! Hint: it’s the Trophy menu item. All 13 of the new Medals will be added for everyone when Title Update 1.05 is released on Monday, February 15, 2010. Have a great holiday weekend for many of you around the world! As a bonus, we’ve embedded from IGN the Drake’s Fortune Multiplayer Pack trailer we made expressly for this announcement. Uncharted 2: Among Thieves PlayStation 3 Trailer - DLC Trailer Read more...

Yesterday’s blog post about our Experimental Weekend results sparked quite a bit of debate in the comments and on the PlayStation.com forums. That was not unexpected, especially when we have such a great, vocal multiplayer community. Changing some aspects of gameplay is never an easy consideration for us, nor is it something easy for the players to adapt to. I’m sure once Title Update 1.05 goes up, it will renew the debate. As always – we’ll be reading closely and seeing how the multiplayer matches are playing out. There’s quite a bit more in store for everyone with Title Update 1.05 and it’s all really good stuff. In our very first Title Update we introduced a penalty system to deter players who were spuriously quitting from matches (also to quite a bit of debate).The deterrent actually worked really well – we saw in-match departures drop significantly almost immediately. That didn’t mean that the system we worked out was the best implementation, so we Read more...

About two months ago, in early December, we ran a little experiment over a weekend – we would lower the health for all players, in all playlists and game types, to be roughly the equivalent of activating the Crushing variation in a Custom game. We wanted to see what you – our player population – thought about this change. We also invited everyone to take a poll on NaughtyDog.com to let us know what you thought. After a couple of months had passed, we took the poll down and looked at the data we got from running the poll. The results are in the graph below. What did we learn? Overwhelmingly, to the tune of 39% of everyone who replied, you let us know that you enjoyed the lowered health during the Experimental Weekend. Coming in at a close second, 33% of you felt that it was a good thing as well, but that we should keep it within its own playlist, rather than have the lowered health active across all playlists and game types. By contrast, only 20% of Read more...

The next time you connect online with UNCHARTED 2: Among Thieves you will be prompted for a Title Update. Title Update 1.04 makes the following change: Allows players affected by “error syncing player data” issue to connect again to multiplayer While the Title Update 1.04 changelist isn’t copious, the update does address something we’ve been monitoring and looking into for a little while now. Late last year, we spotted a small percentage of our player base receiving the “error syncing player data” message, which was preventing those players from connecting to UNCHARTED 2 multiplayer from that moment forward. As soon as we spotted this, we started looking into the issue, replicating it locally, and investigating possible solutions so that everyone who wanted to participate in our multiplayer modes would be able to do so. It’s been in the works a little longer than anticipated, but a solution to the “error syncing player Read more...

Today, Friday, December 18, 2009, at 10:00 AM PST (what time is it in my city?) you will be required to download an update to UNCHARTED 2: Among Thieves. Below is a list of what is different: Added Version number to game menu – should display 1.03 after this update Added Clan Tags – all players can now add a custom four letter Clan Tag in the Profile Menu (square) to display on-screen before their PSN ID Load times have been decreased significantly Added “Rematch” functionality Adjusted some Boosters for balance Addressed issue with Player’s Met screen in game menu and XMB displaying incorrectly Addressed issue with Double Cash not doubling medal cash rewards We’ve also made a slew of other changes to improve player experience. I spoke with our multiplayer lead designer, Justin, to give us the lowdown on what’s so great about a few of these updates. Justin quickly shot me back an e-mail with the following info: Clan Tags is an addition we’ve been Read more...

The next time you start up UNCHARTED 2: Among Thieves you will be required to download an update to the game. The list of changes we made is pretty short (and you’ve probably heard about them earlier this week): Added Global and Friends list Leaderboards to the Multiplayer menu with the following categories: Global Competitive Wins Global Co-op Global Kills Global Money Friends Competitive Wins Friends Co-op Friends Kills Friends Money Added a player card to the Multiplayer menu Added “The Fort” multiplayer map As always, there’s a few things we fiddled around with on the backend that we can’t tell you about. UPDATE 2:45 PM PST: We have noticed that players have had an issue with receiving the proper rewards for Double Cash weekend. All players will shortly be receiving the correct amounts for kills and winning a match. We are still looking into the issue regarding Medal awards. We’ll update this post when we have more information. Read more...

As you may have spotted on the PlayStation.blog, the next time you start up UNCHARTED 2: Among Thieves you will be required to download an update to the game. (Japan and Asia regions — your update will be available next week.) Here’s the list of (most of) the changes we made. Some changes have been withheld to protect the innocent. Addressed respawn points when the artifact goes out of bounds in the Plunder gametype Dynamically adjust the win condition for fewer players during the course of a match Added features to deter players from voluntarily leaving during a match Added rate limit to “When a Chapter is Completed” Twitter event Fixed a display issue during letterboxing Fixed Danish Trophy description Fixed screenshot utility in standard definition resolutions Fixed the “Players Met” list not displaying recent players Addressed a variety of Multiplayer connectivity issues As we said before, there’s some more changes that were made that we Read more...