
Happy Tuesday! Our Double Cash weekend and Rare Treasure Drop event has ended but don’t fret as we’ll have more special events and weekends happening down the road. Hope you all racked up some serious XP and found some cool rare treasures during the event. The Lab this week is a return to the start of it all as we’re posting up Game Designer Junki Saita’s (@dirt_herder) inaugural Block Mesh Lap Map. This is a map that challenges you to think vertically. We have new Block Mesh Lab maps in the making but you’re going to see a return to some of the beloved OG ones while we finish up the other maps. This week is the last week for the golden guns and special Shade items Tournament rewards. Use your tickets to enter into the weekly Tournament and win these items before they disappear next week. DrakeShepard is throwing down the gauntlet and challenging you to join in the Uncharted 3 Community World Championship. If you’ve seen the B2K Summer Read more...

We’ve implemented some live updates to Uncharted 3 multiplayer code. Here’s a list of the changes: Happening: 630pm PST March 20th 2012 - Changed Mega Bomb kickback from 14 medals to 10 to activate - Fleet Foot speed levels adjusted - Increasing the cost of all four paid boosters. Ping and Bargain now cost 100K. Untraceable now costs 35K. Explosive Expert now costs 25K. - Changed Shotgun kickback cost increased by +2 medals - Changed Creepy Crawler kickback cost lowered by -1 medal - Fixed the drop of the Patterned Ring at the end of London Underground to work regularly Now go out and put a ring on it! We’ll have further info on any changes to the game in upcoming posts. Thank you for your feedback and keep posting on our forums and in our comments section. Read more...

We are able to make running live updates to certain aspects of Uncharted 3 multiplayer and have made the follow tweaks active today. You should see your version number read as 1.03.019 now. - The FAL-SS weapon power has been changed. It now takes five bullets to the body to kill an opponent. It previously took four bullets. It will still take three bullets to the head to take down an enemy using the FAL-SS. - Death planes on certain maps have been changed so that map exploits are no longer functional. In other words, we’ve removed hidden tricks that were allowing players to hide and take out opponents without the possibility of return fire. We will continue to monitor our play tests and your feedback and adjust what we can with the end goal of making your gameplay experience more enjoyable. Let us know your thoughts and Read more...

Hope you are all having fun playing UNCHARTED 2! We are constantly evaluating our multiplayer and plan updating it on a regular basis. Earlier today, we updated our multiplayer matchmaking playlists. Justin, our multiplayer designer, passed along the following update notes to us. New playlists have been added, and the Deathmatch playlist has been modified. Below is the full list of playlist selections in multiplayer matchmaking: Deathmatch: Now contains ONLY straight Deathmatch matches (no variations) Elimination: Elimination matches only Objectives: All Objective based game types Ranked: Objective and Deathmatch game types, Skill Level tracked All Competitive Modes: Every Competative and Obective game type, including Deathmatch variations Co-op Objective: You and your friends take the world Co-op Arena: Survive the onslaught! Read more...