Kick it old school with the UNCHARTED 2 “Drake’s Fortune Multiplayer Pack” – six skins and two maps from UNCHARTED: Drake’s Fortune are available today from your PlayStation Network Store. Oh, and there are new Trophies, too!
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Kick it old school with the UNCHARTED 2 “Drake’s Fortune Multiplayer Pack” – six skins and two maps from UNCHARTED: Drake’s Fortune are available today from your PlayStation Network Store. Oh, and there are new Trophies, too!
Today was the final, short day of the D.I.C.E. Summit 2010. Despite making sure we celebrated our amazing wins at the Interactive Achievement Awards the previous night, we made sure to attend the final sessions.
For Day Three of our spotlight on Title Update 1.05—wait, IGN has something more important that we’re announcing today.
Check out the PlayStation Heroes Skin Pack official trailer! In addition, due to a bunch of requests, we also created some new high-resolution renders of the characters on a black background for you to more easily use the character renders.
Didn’t get enough behind the scenes videos on your UNCHARTED 2 disc? The PlayStation YouTube channel has posted a twelve-part Behind the Scenes series about the development process for UNCHARTED 2: Among Thieves.
PlayStation.blog reveals details about the upcoming UNCHARTED 2: Among Thieves Home space, releasing on Friday, October 23, 2009.
Naughty Dog game designer Jacob Minkoff makes a guest appearance on Coin-Op TV to discuss all things UNCHARTED 2: Among Thieves.
The 2008 SPIKE Video Game Awards was a big day for us as announced UNCHARTED 2: Among Thieves through a world exclusive trailer that was introduced by Busta Rhymes. We’ve embedded the trailer below and the video is also up on the PlayStation Store so you can download and view it on your PS3.
UNCHARTED 2: Among Thieves was revealed today with a video on GameTrailers.com and an upcoming cover and feature article in Game Informer.
UGO writer Locke Webster posts an article called “Narrative in Games: Where Interactivity Meets Story - UNCHARTED Edition” which explores the design choices, with a little insider info from Game Director Amy Hennig, which influenced the narrative style in UNCHARTED: Drake’s Fortune. This is the first in a series of articles Locke is writing that takes a look at the different ways narrative in games are developed and presented.
Gamasutra posts a postmortem for UNCHARTED: Drake’s Fortune that Neil Druckmann and Richard Lemarchand penned for the April 2008 issue of Game Developer magazine. The postmortem follows the standard Game Developer format and gives an insightful look at what went right and what went wrong over the course of development on our debut PS3 title.















