Careers

Technical Environment Artist

Responsibilities:

  • Create tools to improve the environment team’s efficiency. This includes Maya scripts, but also standalone scripts and software
  • Work with the engineering team to develop features, both for the game engine and for tools/asset pipelines. Help ensure feature interfaces are user-friendly
  • Develop visual features of the game, whether that’s writing shader code, pioneering new asset creation techniques, or creating technical prototypes and mockups
  • Help the team develop workflows and standards for efficient content generation
  • Support the content team in debugging issues with the game, tools, etc
  • Help drive framerate and memory optimization of the game
  • Work with other art departments (characters, vfx, animation, etc) to ensure all dependencies are met
  • Create small sections of our game environments.  Create art assets that require high technical skill or specialist knowledge
  • Additional responsibilities may be assigned as needed

Requirements & Skills:

  • Intermediate programming experience with scripting languages (MEL/Python/Etc) and shading languages.  Experience in C++ or related languages is a plus
  • Strong artistic background and content development skills.  (Can be modeling, texturing, lighting, or any other area where you have experience, but a strong artistic eye is a necessity!)
  • Excellent problem solving skills and the ability to work with minimal supervision
  • High-level familiarity with every aspect of game development, and how different disciplines collaborate
  • Good oral and written skills
  • 3+ years of production experience (Maya preferred)

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

Apply at jobs@naughtydog.com