Level Lighting Artist (Temporary Assignment)
JOB
SUMMARY
JOB
SUMMARY

Level Lighting Artist (Temporary Assignment)

This position is for a temporary engagement through our staffing partner DZConnex.

Candidates must be authorized to work in the United States for this position.

Summary:

For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

A level lighting artist at Naughty Dog will be creating lighting and post effects for background lighting.

Responsibilities:

  • Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually compelling 3D game environments
  • Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments
  • Additional responsibilities may be assigned as needed

Requirements and Skills:

  • Proven industry experience in Film or Games generating final picture
  • General competency in Autodesk Maya and knowledge of Global Illumination
  • Excellent problem solving skills and the ability to work with minimal supervision
  • Thorough understanding of direct/indirect light, luminance / exposure and color-theory
  • Some experience with generating light-maps, pre-lighting or baked lighting is desired

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

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AS PART OF THE NAUGHTY DOG APPLICATION PROCESS
CANDIDATES SHOULD EXPECT TO BE GIVEN A TECHNICAL INTERVIEW
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