Although we have sometimes claimed to have started in 1984, we were just working on garage titles back then to be honest. Things really got started in 1994 when we began working on the inaugural title of what would become the wildly successful Crash Bandicoot franchise. We developed the four Crash titles—Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped and Crash Team Racing—exclusively for the PS one game console. These four titles combined sold over 22 million copies worldwide and led to Naughty Dog being the most successful video game developer in the United States for that console generation.
Naughty Dog became a wholly owned subsidiary of Sony Computer Entertainment, publishers of our Crash franchise and creators of the PlayStation family of consoles, in 2001. We then moved on from Crash and spent days, and occasionally nights, working on our next project: the first Jak and Daxter title. Jak & Daxter: The Precursor Legacy, came to life over a period of two years, although some of the Naughty Dog team had spent up to three years on the game by the time it was released.
The first public appearance for Jak & Daxter was at E3 in May of 2001. Since then we have released Jak II, Jak 3 and Jak X: Combat Racing. We’re also proud that all four of our PlayStation 2 titles are now part of the “Greatest Hits” portfolio in North America.
Again, it was time for us to progress and start something new, especially with the PLAYSTATION 3 system on the horizon. We were very excited by the prospects of the new hardware and the potential of its unrivaled graphics, sound and processing capabilities. We took this as our cue to explore a more realistic direction in our games and started work our new franchise, the action adventure title Uncharted: Drake’s Fortune. By the time the game was released globally towards the end of 2007, Uncharted had received critical acclaim for its engaging storyline, solid gameplay and compelling visuals. Uncharted: Drake’s Fortune has started to follow in the footsteps of all our previous Naughty Dog franchises having recently been added to the “Greatest Hits” catalog in Europe.
In December 2008, we announced UNCHARTED 2: Among Thieves through a ton of magazine covers around the world and with a trailer that premiered live on the 2008 SPIKE Video Game Awards. It was released globally in October 2009 and went on to be the most critically acclaimed video game of 2009 receiving 41 perfect review scores and over 200 Game of the Year awards globally including multiple BAFTA awards and the overall game of the year award from the Academy of Interactive Arts and Sciences. The UNCHARTED 2: Among Thieves Game of the Year edition was released in October 2010. A dual pack featuring both Uncharted: Drake’s Fortune and UNCHARTED 2: Among Thieves was made available in September 2011. Uncharted 3: Drake’s Deception was revealed in December 2010 and released globally in November 2011. It has received universal acclaim and praise for its storytelling, graphics and cinematic quality.
In June 2013 we launched The Last of Us, a genre-defining experience blending survival and action elements to tell a character driven story about a population decimated by a modern plague. It has garnered over 200 Game of the Year awards, 10 awards at the 17th Annual AIAS/DICE Awards, 40 perfect scores, and has been hailed as a "masterpiece." The story chapter prequel The Last of Us: Left Behind released February 2014 and is currently the highest rated DLC for a PlayStation game ever.
We are currently working on UNCHARTED: A Thief's End for the PS4 and The Last of Us Remastered
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