Naughty Dog @ GDC10

Naughty Dog @ GDC10

Naughty Dog is at the Game Developers Conference 2010 -- we're participating in ten GDC sessions this week and we're nominated in seven categories at the Game Developer Choice Awards. It's going to be a busy week! Hit the jump for a full list of sessions and how to keep track with all our activities this week.

March 10, 2010

Many of us at Naughty Dog are up in San Francisco to attend GDC10 this week. The Dogs are participating in ten sessions this week, covering just about every aspect of the development of UNCHARTED 2, along with some hiring advice and the continuing run of the GDC Microtalks session. We're also attending this year's Game Developer Choice Awards on Thursday, March 11, as we hope to win some awards from the seven categories we've been nominated in Naughty Dog is also going have its own booth at the Career Pavilion -- more on that and why you would want to swing by tomorrow. We've got the full list of sessions we're participating in, along with links to descriptions below. Visit our Facebook events page or the GDC Schedule builder if you want to add these sessions to your calendar, export them or print them out. Keep checking back via the GDC10 tag to stay up to date on GDC and what the Dogs are up to throughout the week! Thursday (March 11, 2010) 1:30pm - 2:30pm Among Friends - An Uncharted 2: Among Thieves Post-Mortem Richard Lemarchand (Game Designer, Naughty Dog) Room 134, North Hall Thursday (March 11, 2010) 3:00pm - 4:00pm Behind the Scenes: Uncharted 2's Unique Cinematic Production Process Josh Scherr (Cinematics Animation Lead, Naughty Dog), Amy Hennig (Creative Director, Naughty Dog, Inc.) Room 303, South Hall Thursday (March 11, 2010) 4:30pm - 5:30pm Micro or Massive: It's Fricking Tough to Achieve a Vision Baiyon Tomohisa Kuramitsu (Artist/Musician, PixelJunk/Q-Games), Richard Lemarchand (Game Designer, Naughty Dog) Room 135, North Hall Friday (March 12, 2010) 9:00am - 10:00am GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas! Richard Lemarchand (Game Designer, Naughty Dog), Ian Bogost (Associate Professor, The Georgia Institute of Technology), Chaim Gingold (levity lab), Gary Penn (Guru, Denki), Sam Roberts (Festival Director, indiecade.com), Margaret Robertson (Consultant and writer, Lookspring), Kellee Santiago (President and Co Founder, thatgamecompany), Suzanne Seggerman (President, Games for Change), Jesse Schell (ETC Carnegie Mellon, Schell Games), Jane Pinckard (Business Development, Foundation 9 Entertainment) Room 134, North Hall Friday (March 12, 2010) 1:30pm - 2:30pm Creating the Active Cinematic Experience of Uncharted 2: Among Thieves Bruce Straley (Game Director, Naughty Dog), Neil Druckmann (Co-Lead Designer, Naughty Dog) Room 305, South Hall Friday (March 12, 2010) 4:30pm - 5:30pm Uncharted 2 Art Direction Erick Pangilinan (Art Director, Naughty Dog), Robh Ruppel (Art Director, Naughty Dog) Room 306, South Hall Saturday (March 13, 2010) 10:30am - 11:30am Uncharted 2 Character Pipeline: An In-depth Look at the Creation of U2's Characters Richard Diamant (Lead Character Artist, Naughty Dog Inc.), Judd Simantov (Lead Character Technical Director, Naughty Dog Inc) Room 135, North Hall Saturday (March 13, 2010) 1:30pm - 2:30pm Animation and Player Control in Uncharted: Drake's Fortune and Uncharted 2: Among Thieves Travis McIntosh (Lead Programmer, Naughty Dog Inc.) Room 135, North Hall Saturday (March 13, 2010) 1:30pm - 2:30pm Getting Noticed: Why You Need an Online Portfolio and How to Make One Jacob Minkoff (Game Designer, Naughty Dog Inc) Room 306, South Hall Saturday (March 13, 2010) 3:00pm - 4:00pm Uncharted 2: HDR Lighting John Hable (Programmer, Naughty Dog) Room 305, South Hall