UGO writes: “Narrative In Games: Where Interactivity Meets Story - UNCHARTED Edition”

UGO writer Locke Webster posts an article called “Narrative in Games: Where Interactivity Meets Story - UNCHARTED Edition” which explores the design choices, with a little insider info from Game Director Amy Hennig, which influenced the narrative style in UNCHARTED: Drake's Fortune. This is the first in a series of articles Locke is writing that takes a look at the different ways narrative in games are developed and presented.

October 30, 2008

UGO writer Locke Webster posts an article called “Narrative in Games: Where Interactivity Meets Story - UNCHARTED Edition” which explores the design choices, with a little insider info from Game Director Amy Hennig, which influenced the narrative style in UNCHARTED: Drake's Fortune. This is the first in a series of articles Locke is writing that takes a look at the different ways narrative in games are developed and presented.