Presentations from GDC08

Presentations from GDC08

The Game Developers Conference took over San Francisco again on February 18 – 22, 2008, and a bunch of the Dogs were there to give presentations on the methods and techniques they honed during the creation of Naughty Dog games like UNCHARTED: Drake's Fortune.

March 3, 2008

The Game Developers Conference took over San Francisco again on February 18 – 22, 2008, and a bunch of the Dogs were there to give presentations on the methods and techniques they honed during the creation of Naughty Dog games like UNCHARTED: Drake's Fortune. For those of you who couldn't make the conference, or are just curious about the state of the art in game development, we’ve made the presentation materials from GDC08 available for download below.

GDC Session Descriptions (PDF, 20 KB)
In depth Descriptions of the presentations delivered at GDC08 by members of team Naughty Dog

Adventures in Data Compilation – UNCHARTED: Drake's Fortune (PDF, 1.1 MB)
Presented by Dan Liebgold

Amazing Feats of Daring – A Postmortem for UNCHARTED: Drake's Fortune (PDF, 18.3 MB)
Presented by Richard Lemarchand

Autodesk Mudbox: Integration and Use with Autodesk 3ds Max and Autodesk Maya (PDF, 4.7 MB)
Presented by Rich Diamant

Creating a Character in UNCHARTED: Drake's Fortune (PDF, 2.2 MB)
Presented by Christian Gyrling

Normal Mapping Industry Survey (PDF, 9.2 MB)
Presented by Ricardo Ariza

Practical Spherical Harmonics Based PRT Methods (PDF, 1.1 MB)
Presented by Manny Ko (Naughty Dog) and Jerome Ko (UCSD/Bunkspeed)

The Technology of UNCHARTED: Drake's Fortune (PDF, 6.6 MB)
Presented by Christophe Balestra and Pål-Kristian Engstad

UNCHARTED Animation – An In-depth Look at the Character Animation Workflow & Pipeline (PDF, 5.8 MB)
Presented by Judd Simantov and Jeremy Yates


Photo courtesy of the Game Developers Conference.