Video of our PAX East 2010 panel—Game Design with the Dogs

Video of our PAX East 2010 panel—Game Design with the Dogs

Watch the full “Naughty Dog Live and Unleashed – Game Design with the Dogs” panel from PAX East 2010.

July 30, 2010

Missed out on attending PAX East this year? Didn’t get into the Naughty Dog panel because of the humongous line? Lucky for you we took (slightly shaky) video of the whole darn thing and we’re making it available to everyone. The point to our panel, “Naughty Dog Live and Unleashed – Game Design with the Dogs,” was to give everyone a peek inside the game design process at Naughty Dog. I joined three of our game designers – Richard Lemarchand, Jacob Minkoff, and Justin Richmond – on a frosty weekend in Boston to take on the challenge of developing a new gameplay sequence in UNCHARTED: Drake’s Fortune. We wanted to show off the same highly collaborative, iterative design process that we use all the time at Naughty Dog to design a new sequence, with some specific game and story goals in mind, to take place between Chapter 3 and Chapter 4. To keep in the spirit of being highly collaborative, we also opened up the floor to audience questions and suggestions at a key point during our panel to give our fans a shot at influencing our game design decisions for this fictional chapter. Head over to our YouTube page or watch the whole thing from the embedded video below. Special thanks go out to James Stevenson from Insomniac Games for holding our heavy camera for nearly an hour to record this video.