Today’s sessions had Randy Pitchford explaining the history, overall development philosophy and business management of Gearbox Software; John Schappert from EA promising not to tell us how much money he’s made and discussing EA’s publishing philosophy in these more difficult economic times; Mike Yuen from Zeebo talking about how his company is looking for success in under-served markets while fostering low development costs; Joe Madureira and David Adams from Vigil Games taking us through their development process of Darksiders as an independent studio; and, to conclude the day and the summit, Greg Short and Geoffrey Zatkin from EEDAR providing quantitative data and analysis on this console generation by looking at trends and comparisons in a variety of ways.
The EEDAR session was really interesting and eye-opening and rather than try (and fail) to summarize the important things I’ve learned from that session, I would recommend checking back to www.dicesummit.org next week as their presentation will be published there. I’ll also update this post when I’ve noticed it live on the website.
After that last session, we said goodbye to friends and colleagues of both the new and old variety, saw some of our childhood game design heroes leave the premises and headed back home. For me, it was inspiring in a way that I can’t put to words right now, but it will definitely show through as I head back to work next week and I’ll carry it with me for a long while to come. Hopefully, at least, until the D.I.C.E. Summit 2011 next year.
Robt Juster from G4 sent me a Tweet today that they posted Richard Lemarchand’s opening session talk, “Uncharted 2 - How to Fly By the Seat of Your Pants Without Crapping Them” online for all of us.