Subway Taste for Adventure Uncharted 3 Multiplayer Experience- Week 1
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 October 6, 2011

Subway Taste for Adventure Uncharted 3 Multiplayer Experience- Week 1

We’ve seen a tremendous amount of feedback during the first few days of the Subway Taste for Adventure full competitive Uncharted 3 multiplayer experience. Many of you drew upon your experiences from the Late June/July multiplayer beta and we have been listening to your concerns. We pushed a new update live today that will address some of those concerns.

We’ve seen a tremendous amount of feedback during the first few days of the Subway Taste for Adventure full competitive Uncharted 3 multiplayer experience. Many of you drew upon your experiences from the Late June/July multiplayer beta and we have been listening to your concerns. We pushed a new update live today that will address some of those concerns. The changes include that tweaks to kickbacks, weapons, and the timing of sprint. Specific changes are:

- Stopping Power is back.

- RPG Kickback cost has changed from 8 medals to 10

- Sprint duration has changed from 6 seconds to 4.5 seconds

- AK-47 recoil is tuned

- G-MAL recoil is tuned

Comments have been made about the increased effectiveness of run and gun, but the accuracy has actually been reduced since the Beta. The removal of stopping power is what created this perception. So the old Spray n’ Pray remains true to the phrase. So aside from the turn radius of the sprint, your gameplay experience should be a lot closer to how it was during the Late June/July multiplayer beta.

We will continue to play along with you and will be listening on the forums and the Naughty Dog Twitter to address any further concerns that may arise. We’re stoked we have a second opportunity to refine and develop the multiplayer with such an active and attentive audience as the full retail experience of Uncharted 3: Drake’s Deception rockets towards launch.

Good fortune hunting and see you online!

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